News tagged ‘beta’
This applicatin allows users to watch and what is more useful download (and watch later) youtube videos. It was popular, now it works with 2.0 firmware. Version 1.5a beta is avaliable through Cydia.
Just a week after the first iPhone 2.1 beta seed, Apple has released another 2.1 firmware release to developers. The new version appears to include several bug fixes.
"This is the second beta of the iPhone SDK targeting iPhone OS 2.1, including bug fixes to iPhone OS as well as an early implementation of the Apple Push Notification Service API. This API is not yet integrated with a live push server."
Apple created a new IPhone firmware version 2.1 beta. Of course DevTeam tried their Pwnage on 2.1 firmware. Here's a screenshot of 2.1 running on an unlocked iPhone 1G:
So far Pwnage has worked for 1.1.4, all eight (!) 2.0 betas, 2.0 itself, and now 2.1 beta1.
Apple is already providing developers with a new iPhone firmware beta with enhanced location-finding that could lead to true navigation as well as the roots for background push services.
The one of new features is update to core Location - it can now recognize the cardinal direction of an iPhone with GPS as well as its velocity, both of which are ingredients necessary to providing turn-by-turn directions. The additions confirm statements recently by Apple's Greg Joswiak, who rejected earlier claims that iPhone 3G's GPS antenna wasn't powerful enough to handle navigation and in turn explained that "complicated issues" are holding the device back from serving as a true navigation unit.
Apple is also implementing a rough version of its background push notification service in the 2.1 firmware. Announced at the Worldwide Developers Conference, the feature lets third-party native programs receive data such as alerts or new messages without actively running. The measure saves processing power without interrupting some apps that depend on constant access to the Internet.
The inclusion of this early version of the code alludes to the 2.1 update becoming public at the same time as the push notification service itself, which is tentatively due for September. In the meantime, Apple and its US partner AT&T are known to be testing iPhone 2.0.1, a maintenance release that likely fixes some of the outstanding bugs with the initial 2.0 release.
This is a tutorial, that shows step by step how to install Java on the IPhone.
First of all I'd like to say we all want to use legal IPhones and operators. So everything written below is for testing purposes only . Hopefully this technology will be avaliable on all IPhones sold worldwide. You also might need to recover your IPhone, so make sure you backed up all your data. I personally did everything without any problems and needs to recover. Everything you do is your responsibility, etc...
So let's start, because it's worth it! It's just one evening and you will be able to create your personal Java application, compile and run it on the IPhone, and amaze all your friends .
There are two steps:
There are so many posts everywhere on the internet about Skype and the IPhone. On each IPhone forum it is possible to find something similar to "Is there a version of Skype for the IPhone?". And the answer was NO. There are some workarounds, but it's not what users want. However there is a great possibility, that all IPhone users will hear quite soon "YES there is Skype for the IPhone".
Skype announced a beta mobile version. It will be possible to chat, receive and make calls to Skype users and more. And it was written in... Yes, Java. So when Java will be avaliable for the IPhone all the users will be able to use Skype.
More information about Skype Mobile can be found here.
You can find out more about iphone development at Oysterlabs.
There are two ways to enable Java applications run on the IPhone. The first one is to port Java to IPhone, and this is preferrable The second way is to create automatic Java to IPhone porting solution for individual applications.
A company called
alcheMo technology is basically J2ME to C++ translator and the run-time library. It converts Java application to C++ application, which can be compiled, run and debugged. Using native run-time libraries the native executable is created. The alcheMo run-time library provides equivalent functionality to those associated with J2ME, including support for automatic garbage collection, multi-threading and extensive subsets of CLDC 1.1 and MIDP 2.0, and extension JSRs.
There are several examples of porting games to BREW platform. Hopefully there will be some for the IPhone in the near future. For now alcheMo is in beta state, potential developers are invited to join.
By the way, alcheMo for iPhone supports the accelerometer, the touch screen and other unique iPhone features, through standard MIDP 2.0 API, JSR-256, and, where necessary, extension APIs. If J2ME application uses such APIs, it will automatically and immediately be accelerometer or touch screen capable on iPhone.