iPhoneRoot.com       

News tagged ‘fun’


10 things we want to see in the iPhone 2.1 Update





The iPhone 2.0 software is pretty good. We like the App Store a lot; it adds a boatload of new functionality to the iPhone. But it's certainly not perfect. Having used it for a few weeks, we've discovered a number of little quirks that we really hope are addressed in the upcoming update. From bugs to missing features, here are ten things that would make the iPhone a much more attractive device.

1. Make it Less Crashy
The iPhone with 2.0 software feels a little… buggy. It'll randomly crash or slow down to the point of unusability until you restart every few days with normal use. That's not right; this is a cellphone. It shouldn't feel like an unstable computer.


Read the rest of this entry »




|
   

Leave a comment

Car Performance Meter for IPhone



This is one of the most interesting applications for IPhone.

Dynolicious is an all-purpose automotive performance meter, utilizing the built-in accelerometer in the iPhone and iPod touch to record your driving characteristics. BunsenTech, the makers of the software, claim that it can record 0-60 times within .08 of a second, accurately estimate your current speed and monitor and record any directional G force. The system seeks to perform nearly every function of (much) more expensive dedicated monitoring units, which seems like an awfully tall order for a $12.99 piece of cellphone software.

Specifically, the Dynolicious software gives you:

  • 0-60 MPH
  • Other Speed Tests (0-10 MPH through 0-100 MPH in 10MPH increments)
  • Quarter Mile Elapsed Time
  • Quarter Mile Trap Speed
  • Elapsed Time and Trap Speed for standard intervals (60', 330', 1/8 Mi, 1000')
  • Lateral G's (current and peak)
  • Braking G's (current and peak)
  • Wheel Horsepower
  • Estimated Engine Horsepower
  • Realtime Speedometer and Graphs
  • Realtime graphical skidpad display
  • View results for latest test run or any saved run
  • View averages based on vehicle, date, or modification
  • Compare results between vehicles, dates, or before-and-after modifications

More screenshots:


Read the rest of this entry »




|
   

Leave a comment

MagixPad - notes app with copy/paste



This video walkthrough of MagicPad, a rich text editor app that is still pending acceptance into the App Store, is notable for showing the first working copy and paste framework on the iPhone (at the 1:00 mark). Of course, SDK limitations keep the functionality quarantined within MagicPad itself, but its developers, Proximi, hope to use it as a case study for pushing forward one of the iPhone software's most wanted features.

via gizmodo

Related posts:




|
   

Leave a comment

BossPrefs for 2.0 firmware



BossPrefs is a very popular allpication. Now there is BossPrefs v2.0.2a that works with 2.0 fimware. It can be installed via Cydia Installer.

This is the first working version for 2.0 devices. There will be some issues but the major stuff should work. The airplane / phone toggles are not implemented, the add plugin GUI is not implemented, and there may be some other minor issues. The bulk of it works. Update will be very soon, but we can use this version right now.

Couple words and screenshots for those, who are not familiar what this application is for:


Read the rest of this entry »




|
   

Leave a comment

Safari benchmark - 2.0 is faster than 1.1.4



There is not much defference between Safari 1.1.4 and 2.0. But Under the hood, MobileSafari 2.0's performance is hugely improved over 1.1.4. Everything related to web surfing feels faster, web pages consistently load faster on 2.0, both via Wi-Fi and EDGE. This has nothing to do with the new iPhone 3G hardware — this is about dramatic performance improvements on original iPhones upgraded to the 2.0 OS.

Using MobileSafari simply feels faster, especially with web applications. Feel is by nature subjective, but JavaScript benchmarks back this up.

In August last year, Craig Hockenberry posted a few simple benchmarks to compare the iPhone's processing power and JavaScript interpreter against Safari 3 running on a Mac with a 1.83 GHz Core Duo. At that time, the current version of the iPhone OS was 1.0.1. Here are the results of those same benchmarks on original iPhones running the 1.1.4 and new 2.0 OS versions, with Hockenberry’s 1.0.1 results included for comparison:

Test 1.0.1 1.1.4 2.0 Vs. 1.0.1 / 1.1.4
100,000 iterations 3.209 1.096 0.145 22× / 8×
10,000 divisions 0.413 0.181 0.029 14× / 6×
10,000 sin(x) calls 0.709 0.373 0.140 5× / 3×
10,000 string allocations 0.777 0.434 0.133 6× / 3×
10,000 function calls 0.904 0.595 0.115 8× / 5×

The last column shows how many times faster the 2.0 version of MobileSafari was versus 1.0.1 and 1.1.4. The same results, charted (smaller bars are faster) can be viewed above.

The results are obvious. WebKit JavaScript performance has improved steadily and significantly in just one year, with a huge jump between 1.1.4 and the new 2.0.0. In side-by-side page loading tests between two original iPhones running 1.1.4 and 2.0.0, the new version consistently finished at least a few seconds faster.

For all the hubbub regarding the new App Store, most “iPhone software” runs in the web browser. But improvements in WebKit performance often help native iPhone app performance, too — a slew of my favorite native iPhone apps have built-in WebKit browsers (e.g., NetNewsWire, Twitterrific, Instapaper, and Cocktails). When WebKit performance improves, any app that uses WebKit improves, and WebKit improved a lot between iPhone 1.1.4 and 2.0.0.

via daringfireball.net




|
   

Leave a comment

AT&T tests IPhone 3G 's GPS



Larry Meyer from AT&T testdrives GPS functionality on IPhone 3G.




|
   

Leave a comment

Written by admin

Tuesday, July 15th, 2008. 15:18

Copy/paste on IPhone



During an interview to AppScout Greg Joswiak, Apple's vice president, described that there is a priority list for IPhone's functionality. And the copy/paste is there. It will be developed, it's just a matter of time.

Some news about GPS. For now there is no such functionality to receive instructions where to go in real time. David Poga from New York Times thinks this is because of a small GPS receiver antenna inside IPhone. Joswiak doesn't agree with that. He assumes that GPS module is quite competitive and is just like GPS modules in many other phones. This technical problem will be fixed quite soon, probably by some software from other company.

Firmware 2.0 is just released and we are all waiting for 2.1 :-)

via DeepApple




|
   

Leave a comment

Written by admin

Tuesday, July 15th, 2008. 15:03

Free vs paid IPhone applications by category



Pinchmedia recently announced new report regarding IPhone applications (take a look at the previous one here). They counted free and paid applications in each category. Guess what the results are:

News and social networking are disproportionately free, since it's difficult to charge for content that's freely available elsewhere and social networks grow in value with the number of participants. Entertainment and games are disproportionately paid, reflecting a belief that people will pay money to have fun. Since the AppStore's applications are disproportionately entertainment and games (helped along by a lot of $0.99 e-books), the AppStore's applications are predominantly paid. The most common price for an application in the 'games' category is still $9.99, although the second-most common price is $1.99.




|
   

Leave a comment

iPhone Configuration Utility



iPhone Configuration Utility lets you create configuration profiles for your devices. There are two versions of iPhone Configuration Utility—one is a Mac OS X application and the otheris a web-based version for Mac OS X or Windows. Application-based looks a bit different, has more functionality, but web-based could be used on windows platform.

After installation of Web utility open a web browser and go to: http://localhost:3000. Log in with the user name admin and the password admin. You're all set. Create profiles and distribute them by email or web.

There are several tabs here:


Read the rest of this entry »




|
   

Leave a comment

Written by admin

Saturday, July 12th, 2008. 22:58

Not only Java for now



Hello, everybody!

There were many visitors to Java4IPhone site recently. This is great! I like the idea, that this site is useful. Most visitors are from the US and Russia (since there are 2 languages supported). But I see quite a lot of interest from all over the world: Europe, China, India, even Kuwait and Maldives :)

So I decided to extend the site news to everything that is IPhone related. For those who is interested only in Java on the IPhone there is a category Java+IPhone with subcategory Java Applications.

Stay tuned and have fun.




|
   

Leave a comment

Written by admin

Wednesday, July 2nd, 2008. 17:44

Java GUI on IPhone (example)



During Java instalation there was sample programm installed. It is called HelloJava. It is a bit more complicated than basic console HelloWorld-type application, that we tried to compile and run during this tutorial. HelloJava uses gui and SQLite. It uses several classes, that are bridges to IPhone's functionality (GUI, sound, SQL, etc). But all that it does is it reads contacts' first and last names from IPhone's database (throught SQL select statement) and shows them on the screen in GUI mode. It also produses simple sound in the end.

Here is a screenshot of the icon and application itself:

hellojava1.jpghellojava2.jpg

The application consists of several files:


Read the rest of this entry »




|
   

Leave a comment, read comments [1]

Tutorial: compile and run Java application on the IPhone



Run

This is a tutorial, that shows step by step how to use installed Java on the IPhone. Just in case you do not have Java installed on your IPhone there is a tutorial how to do it.

What we need is a working jailbraked IPhone with Java Installed. I used latest firmware 1.1.4, unlocked, jailbreaked and customized by winpwn.

Step 1: Create simple Java application, compile and run.


Read the rest of this entry »




|
   

Leave a comment, read comments [14]

Tutorial: install and use Java on the IPhone



With this tutorial you will be able to install Java on the IPhone, compile and run simple Java applications using IPhone.

I decided to split this tutorial into two different ones. So here they are:

Have fun and leave comments.




|
   

Leave a comment, read comments [4]

JavaOne 2008 and IPhone-related sessions



JavaOne 2008

JavaOne is one of the most interesting events in IT industry. We are expecting a lot of talks about Java and other technologies. One IPhone+Java - related talk was already mentioned at Java4IPhone.com (link). There are couple more of them.

  • How to Port phoneME™ Advanced Software to Google Android, iPhone, OpenMoko, LiMO, and MoreHinkmond Wong (Sun Microsystems)

    May 07, 14:50 - 15:50

  • Dancing Duke on Your PlayStation Portable: Porting phoneME™ Software to PlayStation Portable Max Mu (Sun Microsystems); Kuo Wang (iaSolution Technology Limited)

    May 08,19:30 - 20:20

  • Extending Swing to Run Multitouch Applications (Multitouch Software)Michael Riecken (Trissential, LLC)

    May 09,16:10 - 17:10

Sessioin details:


Read the rest of this entry »




|
   

Leave a comment, read comments [1]

Cannot create? Convert!



There are two ways to enable Java applications run on the IPhone. The first one is to port Java to IPhone, and this is preferrable :) The second way is to create automatic Java to IPhone porting solution for individual applications.

A company called Innaworks announced an interesting product called alcheMo. alcheMo is an automated system to port J2ME application to a native platform such as BREW and IPhone.

alcheMo technology is basically J2ME to C++ translator and the run-time library. It converts Java application to C++ application, which can be compiled, run and debugged. Using native run-time libraries the native executable is created. The alcheMo run-time library provides equivalent functionality to those associated with J2ME, including support for automatic garbage collection, multi-threading and extensive subsets of CLDC 1.1 and MIDP 2.0, and extension JSRs.

alchemo_workflow_400x207.png

There are several examples of porting games to BREW platform. Hopefully there will be some for the IPhone in the near future. For now alcheMo is in beta state, potential developers are invited to join.

By the way, alcheMo for iPhone supports the accelerometer, the touch screen and other unique iPhone features, through standard MIDP 2.0 API, JSR-256, and, where necessary, extension APIs. If J2ME application uses such APIs, it will automatically and immediately be accelerometer or touch screen capable on iPhone.




|
   

Leave a comment

Written by admin

Thursday, April 17th, 2008. 14:10