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Archive for July 14th, 2008


1 Million IPhone 3Gs sold





On Sunday, Apple sold its one millionth iPhone 3G, the company announced today. "iPhone 3G had a stunning opening weekend," said Steve Jobs, Apple’s CEO. "It took 74 days to sell the first one million original iPhones, so the new iPhone 3G is clearly off to a great start around the world".

During its first weekend, iPhone and iPod touch customers downloaded more than 10 million applications from the new App Store. The groundbreaking App Store now has more than 800 native applications, including over 200 offered for free and more than 90 percent available for less than $10.




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IPhone 3G first look video



Engadget published a video about IPhone 3G. They start with opening the box and continue with launching the applications and using GPS. Take a look:




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Written by admin

Monday, July 14th, 2008. 22:04

More IPhone 3G internals photos



Portelligent and Semiconductor Insights published a document describing interals of IPhone 3G. Techonline described the details. (Previous IPhone 3G internals photos can be viewed here)

Commuunications (3G/GSM) are on Infineon chips. One for GSM/GPRS/EDGE, another for WCDMA/HSDPA (3G). GPS module is not SiRF as we all thought. Apple uses PMB 2525 Hammerhead II. The Hammerhead II integrates an assisted-GPS (A-GPS) baseband processor with a low-noise GPS RF front end and multi-path mitigation to avoid large errors in urban environments.


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Free vs paid IPhone applications by category



Pinchmedia recently announced new report regarding IPhone applications (take a look at the previous one here). They counted free and paid applications in each category. Guess what the results are:

News and social networking are disproportionately free, since it's difficult to charge for content that's freely available elsewhere and social networks grow in value with the number of participants. Entertainment and games are disproportionately paid, reflecting a belief that people will pay money to have fun. Since the AppStore's applications are disproportionately entertainment and games (helped along by a lot of $0.99 e-books), the AppStore's applications are predominantly paid. The most common price for an application in the 'games' category is still $9.99, although the second-most common price is $1.99.




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