This wonderful accessory plugs into the docking port on an iPhone (or iPod Touch), and turns Apple mobile platform into the holy grail of living room devices — a full programmable, multitouch universal RI remote. Included features are: an extensive library of IR codes, customizable buttons, and RF learning from other remotes. The accessorywill be used along with an app.
There is not much information about this gadget yet, but it will be officially announced at CES in just a few weeks.
Simsons comes to iPhone! Unfortunately the title isn't really what the app is about. This is not The Simpsons Arcade, it's a upgraded port of a J2ME game.
The gameplay is still a lot of fan. There are many familiar characters. Simpsons fans will be impressed. The only real variety in the game is from the power ups you pick up along the way, which consist of weapons for you to use as well as other members of the Simpson family coming to briefly help you out.
Here is the first few levels, including a boss fight with Chief Wiggum and Mayor Quimby:
The iPhone game F.A.S.T. (Fleet Air Superiority Training) is an air combat simulation game with online multiplayer functionality. Yesterday it was updated and today it became free. The regular price was $0.99. The discount is probably due to the addition of some new paid content that is avaliable through the in-app purchase.
Why not try it for free? Go ahead and download via AppStore (link).
Apple created a list of the best iPhone games of 2009. The list is part of their iTunes Rewind 2009 where they are highlighting the best content across 2009 in music, movies, TV shows, audiobooks, podcasts, and apps.
Electronic Arts, one of the biggest game developer company, EA has discounted all their iPhone games for this holiday week/weekend. You can save a lot of money:
Gameloft is having their own sale today with a few of their games reduced to $0.99. We're not sure how long this is going to last, so if you've been thinking about picking any of these up it probably is a good idea to do it now.
Here is a list of apps available at $0.99 for the Thanksgiving/Black Friday Sale:
More and more developers complain about the rejection of their applications in the AppStore. There's a good reason behind all this.
It seems that Apple has created a tool that can automatically review applications and APIs that are used. According to the rules of the SDK, the developers can not use private API. If this initial test is passed examiners begin to manually check the app.
So the advice is quite simple - follow the rules of the SDK.
Volkswagen and Firemint released a new iPhone game called Real Racing GTI. The 59.3MB download offers a Volkswagen branded racing experience with one main track and six 2010 GTI sport hatches. This game is free (AppStore link).
The three game modes include Quick Race, Time Trial, and GTI Cup Championship (across three tracks). Aside from being a great ad for Volkswagen, Real Racing GTI also serves as the Lite version of Firemint's widely acclaimed Real Racing ($6.99, Appstore link).
Apple has just announced that all iPhone developers can now use the In-App Purchase in free applications! In the past the use of these APIs was reserved only for commercial software.
This is great, because developers can completely eliminate the Lite version, creating only a limited free version with full function unlock through an in-app purchase. All this is also intended to provide greater security for developers.
Command & Conquer Red Alert is a well-known game, now it comes to the iPhone platform. According to EA, the game will be available on October 23rd. Watch the Video:
Just now, Gameloft has posted a new video on YouTube related to Real Football 2010. The video shows the multiplayer mode and the ability to upload replays on YouTube.
Want to know some more about Apple’s upcoming iTablet device? There are many rumor names (iTablet, iPad, MacBook Touch, etc), but not much details. Site ilounge claim to receive some new rumors from a reliable source:
Apple has created at least three separate prototypes of its tablet computer.
Version 1 was designed with a 7” screen, which was judged to be too small. The latest version has a 10.7” screen.
It runs iPhone OS.
There have been reports that it looks like an iPhone. They’re sort of true. It looks like an iPhone 3G, complete with a curved back.
It will come in two different variations: one with 3G networking capabilities, and one without 3G networking capabilities. Think of the 3G version as a bigscreen iPhone 3GS, and the non-3G version as a bigscreen iPod touch.
Screen resolutions will obviously jump considerably from the iPhone and iPod touch 480x320-pixel displays, enabling easy reading of full-sized book and magazine pages, plus cropped newspaper pages. Expect something like 5-6 times the resolution of an iPod touch or iPhone screen (720p or thereabouts) and 7 times the touchable surface area.
It is designed to expand the iPhone and iPod touch media concept to its next potential level: as a slate-like replacement for books and magazines, plus all of the media, gaming, app, and web functionality of the iPhone and iPod touch.
It is not meant to compete with netbooks. It’s an iPhone OS media player and light communication device.
Apple is currently planning to announce it on or before January 19, 2010, and to use an iPhone-like hype buildup period to start selling it in May or June.
It is apparently awaiting a final green light from Steve Jobs; chances of it appearing in the market are believed to be 80% at this point.
Griffin has produced a new accessory for the iPhone is capable of transmitting the FM signal. It's called iTrip.
This is one of the first cases of iPhone accessories controlled by an app. iTrip is used in conjunction with a free application called iTrip (AppStore link).
Operation is very simple: connect the Dock accessory, run the iTrip app, click on the "SmartScan" to automatically find the best frequency. Now we can play the music on our iPhone and transmit it to the car radio or home stereo without any problems.
The new iTrip is really well done and is compatible with almost all iPod / iPhone. Costs $50.
AppShopper notes that Apple approved more than 1300 iPhone and iPod Touch applications last Friday. This is the largest number of apps approved in a single day in the past few months. Over 300 of the approved applications were games.