News tagged ‘fun’
Copy/paste on IPhone
During an interview to AppScout Greg Joswiak, Apple's vice president, described that there is a priority list for IPhone's functionality. And the copy/paste is there. It will be developed, it's just a matter of time.
Some news about GPS. For now there is no such functionality to receive instructions where to go in real time. David Poga from New York Times thinks this is because of a small GPS receiver antenna inside IPhone. Joswiak doesn't agree with that. He assumes that GPS module is quite competitive and is just like GPS modules in many other phones. This technical problem will be fixed quite soon, probably by some software from other company.
Firmware 2.0 is just released and we are all waiting for 2.1
via
Free vs paid IPhone applications by category
Pinchmedia recently announced new report regarding
News and social networking are disproportionately free, since it's difficult to charge for content that's freely available elsewhere and social networks grow in value with the number of participants. Entertainment and games are disproportionately paid, reflecting a belief that people will pay money to have fun. Since the AppStore's applications are disproportionately entertainment and games (helped along by a lot of $0.99 e-books), the AppStore's applications are predominantly paid. The most common price for an application in the 'games' category is still $9.99, although the second-most common price is $1.99.
iPhone Configuration Utility
iPhone Configuration Utility lets you create configuration profiles for your devices. There are two versions of iPhone Configuration Utility—one is a Mac OS X application and the otheris a web-based version for Mac OS X or Windows. Application-based looks a bit different, has more functionality, but web-based could be used on windows platform.
After installation of Web utility open a web browser and go to: http://localhost:3000. Log in with the user name admin and the password admin. You're all set. Create profiles and distribute them by email or web.
There are several tabs here:
Not only Java for now
Hello, everybody!
There were many visitors to Java4IPhone site recently. This is great! I like the idea, that this site is useful. Most visitors are from the US and Russia (since there are 2 languages supported). But I see quite a lot of interest from all over the world: Europe, China, India, even Kuwait and Maldives
So I decided to extend the site news to everything that is IPhone related. For those who is interested only in Java on the IPhone there is a category
Stay tuned and have fun.
Java GUI on IPhone (example)
During
Here is a screenshot of the icon and application itself:
The application consists of several files:
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Tutorial: compile and run Java application on the IPhone
This is a tutorial, that shows step by step how to use installed Java on the IPhone. Just in case you do not have Java installed on your IPhone there is a
What we need is a working
Step 1: Create simple Java application, compile and run.
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Tutorial: install and use Java on the IPhone
With this tutorial you will be able to install Java on the IPhone, compile and run simple Java applications using IPhone.
I decided to split this tutorial into two different ones. So here they are:
Have fun and leave comments.
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JavaOne 2008 and IPhone-related sessions
- How to Port phoneME™ Advanced Software to Google Android, iPhone, OpenMoko, LiMO, and MoreHinkmond Wong (Sun Microsystems)
May 07, 14:50 - 15:50
- Dancing Duke on Your PlayStation Portable: Porting phoneME™ Software to PlayStation Portable Max Mu (Sun Microsystems); Kuo Wang (iaSolution Technology Limited)
May 08,19:30 - 20:20
- Extending Swing to Run Multitouch Applications (Multitouch Software)Michael Riecken (Trissential, LLC)
May 09,16:10 - 17:10
Sessioin details:
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Cannot create? Convert!
There are two ways to enable Java applications run on the IPhone. The first one is to port Java to IPhone, and this is preferrable The second way is to create automatic Java to IPhone porting solution for individual applications.
A company called
alcheMo technology is basically J2ME to C++ translator and the run-time library. It converts Java application to C++ application, which can be compiled, run and debugged. Using native run-time libraries the native executable is created. The alcheMo run-time library provides equivalent functionality to those associated with J2ME, including support for automatic garbage collection, multi-threading and extensive subsets of CLDC 1.1 and MIDP 2.0, and extension JSRs.
There are several examples of porting games to BREW platform. Hopefully there will be some for the IPhone in the near future. For now alcheMo is in beta state, potential developers are invited to join.
By the way, alcheMo for iPhone supports the accelerometer, the touch screen and other unique iPhone features, through standard MIDP 2.0 API, JSR-256, and, where necessary, extension APIs. If J2ME application uses such APIs, it will automatically and immediately be accelerometer or touch screen capable on iPhone.