News tagged ‘game’
Here is a video of very nice game, called Texas Hold’em:
This 40-minute talk by Neil Young, CEO of ng:moco, makes a compelling case for the iPhone as the industry’s next dominant gaming platform. The address took place at
It’s a bit long, but definitely worth a watch if you’re an iPhone gamer or game developer:
TwelvePin has released the Backup Disabler, a new iTunes utility for Mac OS X. Backup Disabler allows users to turn off iTunes 7.7’s backup feature for the iPhone and iPod touch. The application also allows this functionality to be restored, both with a single click.
The balance between backing up that your latest saved game or text messages and waiting an hour for your phone to sync is a delicate one. Now, you can easily sync without waiting for the backups, and just as easily re-enable them whenever you like. Backup Disabler works by setting a hidden iTunes preference to turn off syncing, as shown
The new version of the popular
As seen in the video, controlling Mario is fairly natural, though quick turns and exact jumps are difficult to execute (playing Mario with the stock controls is often worse, though). Bomberman sort of works, but in that case—and many others—the old touch control overlay is much easier. Obviously none of these games were designed with tilt control in mind, but a surprising number are at least playable.
Apple's Fairplay DRM, which protects all the applications you download from iTunes, has been hacked. The method for hacking this has actually been around for a while, but has been recently applied to Super Monkey Ball and distributed into the wild. To do this, you'll need a jailbroken iPhone and SSH installed (to transfer the game and to fiddle with permissions). The theory is a bit techy and complex, but the execution isn't too insane. iPhone developers are disappointed about this
The big winners in Apple's new online App Store are gamemakers, who dominated sales in the week since the new iPhone 3G hit stores.
Seven of the top 10 paid applications, including the top five, were video games, led by Sega's Super Monkey Ball, a rolling racing game. Even among the free iPhone and iPod Touch applications, which include popular social networking sites like Facebook and the Internet radio service Pandora, the top title is Tap Tap Revenge, a rhythm game similar to Guitar Hero.
These 10 titles sold the best in the iTunes App Store:
- Super Monkey Ball (Sega) games
- Texas Hold 'Em (Apple) games
- Crash Bandicoot Nitro Kart 3-D (Vivendi) games
- Enigmo (Pangea Studios) games
- Tetris (EA) games
- iBeer (Hotrix) entertainment
- Recorder (Retronyms) utilities
- Solitaire (MobilityWare) games
- Units (Crossword Solutions) utilities
- Scrabble (EA) games
There is just one step from hate to love. There was a
Here is a list of top 10 reasons to love:
10. Search improvements.
9. Scientific calculator.
8. Sync with Mobile Me.
7. Supports for Word attachments
6. Normal headphone jack.
5. It's cheaper ($199).
4. Microsoft Exchange support.
3. Applications. Especially games (from AppStore).
News and social networking are disproportionately free, since it's difficult to charge for content that's freely available elsewhere and social networks grow in value with the number of participants. Entertainment and games are disproportionately paid, reflecting a belief that people will pay money to have fun. Since the AppStore's applications are disproportionately entertainment and games (helped along by a lot of $0.99 e-books), the AppStore's applications are predominantly paid. The most common price for an application in the 'games' category is still $9.99, although the second-most common price is $1.99.
- How to Port phoneME™ Advanced Software to Google Android, iPhone, OpenMoko, LiMO, and MoreHinkmond Wong (Sun Microsystems)
May 07, 14:50 - 15:50
- Dancing Duke on Your PlayStation Portable: Porting phoneME™ Software to PlayStation Portable Max Mu (Sun Microsystems); Kuo Wang (iaSolution Technology Limited)
May 08,19:30 - 20:20
- Extending Swing to Run Multitouch Applications (Multitouch Software)Michael Riecken (Trissential, LLC)
May 09,16:10 - 17:10
There are two ways to enable Java applications run on the IPhone. The first one is to port Java to IPhone, and this is preferrable The second way is to create automatic Java to IPhone porting solution for individual applications.
A company called
alcheMo technology is basically J2ME to C++ translator and the run-time library. It converts Java application to C++ application, which can be compiled, run and debugged. Using native run-time libraries the native executable is created. The alcheMo run-time library provides equivalent functionality to those associated with J2ME, including support for automatic garbage collection, multi-threading and extensive subsets of CLDC 1.1 and MIDP 2.0, and extension JSRs.
There are several examples of porting games to BREW platform. Hopefully there will be some for the IPhone in the near future. For now alcheMo is in beta state, potential developers are invited to join.
By the way, alcheMo for iPhone supports the accelerometer, the touch screen and other unique iPhone features, through standard MIDP 2.0 API, JSR-256, and, where necessary, extension APIs. If J2ME application uses such APIs, it will automatically and immediately be accelerometer or touch screen capable on iPhone.