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News tagged ‘game’


Texas Hold’em iPhone game [video]





Here is a video of very nice game, called Texas Hold’em:


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Thursday, August 14th, 2008. 17:37

CEO of ng:moco: iPhone is dominant gaming platform



This 40-minute talk by Neil Young, CEO of ng:moco, makes a compelling case for the iPhone as the industry’s next dominant gaming platform. The address took place at iPhoneDevCamp 2 in San Francisco earlier this month.

It’s a bit long, but definitely worth a watch if you’re an iPhone gamer or game developer:

via iphoneatlas




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Thursday, August 14th, 2008. 1:26

New flash game: Gates vs Jobs



This is a game. Prepare to win! Just choose who do you want to play, Bill Gates or Steve Jobs:




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Saturday, August 2nd, 2008. 0:16

IPhone Backup Disabler v1.1



TwelvePin has released the Backup Disabler, a new iTunes utility for Mac OS X. Backup Disabler allows users to turn off iTunes 7.7’s backup feature for the iPhone and iPod touch. The application also allows this functionality to be restored, both with a single click.

The balance between backing up that your latest saved game or text messages and waiting an hour for your phone to sync is a delicate one. Now, you can easily sync without waiting for the backups, and just as easily re-enable them whenever you like. Backup Disabler works by setting a hidden iTunes preference to turn off syncing, as shown here.

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Friday, August 1st, 2008. 16:30

NES emulator 2.0.3



The new version of the popular NES emulator for the iPhone and iPod touch now includes accelerometer control for all games. The implementation is very simple: A tilt is equivalent to controlling input in that direction. This means that tilt control can be used in any game loaded into the emulator, but also that some of the controls are pretty much balls. Also, this app does not live in the official app store. NES.app 2.3.0 with tilt control is available now in Cydia.

As seen in the video, controlling Mario is fairly natural, though quick turns and exact jumps are difficult to execute (playing Mario with the stock controls is often worse, though). Bomberman sort of works, but in that case—and many others—the old touch control overlay is much easier. Obviously none of these games were designed with tilt control in mind, but a surprising number are at least playable.

via gizmodo




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Many games from AppStore are hacked



Apple's Fairplay DRM, which protects all the applications you download from iTunes, has been hacked. The method for hacking this has actually been around for a while, but has been recently applied to Super Monkey Ball and distributed into the wild. To do this, you'll need a jailbroken iPhone and SSH installed (to transfer the game and to fiddle with permissions). The theory is a bit techy and complex, but the execution isn't too insane. iPhone developers are disappointed about this :)




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Top 10 sellers in AppStore



The big winners in Apple's new online App Store are gamemakers, who dominated sales in the week since the new iPhone 3G hit stores.

Seven of the top 10 paid applications, including the top five, were video games, led by Sega's Super Monkey Ball, a rolling racing game. Even among the free iPhone and iPod Touch applications, which include popular social networking sites like Facebook and the Internet radio service Pandora, the top title is Tap Tap Revenge, a rhythm game similar to Guitar Hero.

These 10 titles sold the best in the iTunes App Store:

  1. Super Monkey Ball (Sega) games

  2. Texas Hold 'Em (Apple) games

  3. Crash Bandicoot Nitro Kart 3-D (Vivendi) games

  4. Enigmo (Pangea Studios) games
  5. Tetris (EA) games

  6. iBeer (Hotrix) entertainment

  7. Recorder (Retronyms) utilities

  8. Solitaire (MobilityWare) games

  9. Units (Crossword Solutions) utilities

  10. Scrabble (EA) games




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5 reasons to love the IPhone 3G



There is just one step from hate to love. There was a post about hate, now about love:

Here is a list of top 10 reasons to love:

10. Search improvements.
9. Scientific calculator.
8. Sync with Mobile Me.
7. Supports for Word attachments
6. Normal headphone jack.
5. It's cheaper ($199).
4. Microsoft Exchange support.
3. Applications. Especially games (from AppStore).
2. 3G
1. GPS




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Free vs paid IPhone applications by category



Pinchmedia recently announced new report regarding IPhone applications (take a look at the previous one here). They counted free and paid applications in each category. Guess what the results are:

News and social networking are disproportionately free, since it's difficult to charge for content that's freely available elsewhere and social networks grow in value with the number of participants. Entertainment and games are disproportionately paid, reflecting a belief that people will pay money to have fun. Since the AppStore's applications are disproportionately entertainment and games (helped along by a lot of $0.99 e-books), the AppStore's applications are predominantly paid. The most common price for an application in the 'games' category is still $9.99, although the second-most common price is $1.99.




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JavaOne 2008 and IPhone-related sessions



JavaOne 2008

JavaOne is one of the most interesting events in IT industry. We are expecting a lot of talks about Java and other technologies. One IPhone+Java - related talk was already mentioned at Java4IPhone.com (link). There are couple more of them.

  • How to Port phoneME™ Advanced Software to Google Android, iPhone, OpenMoko, LiMO, and MoreHinkmond Wong (Sun Microsystems)

    May 07, 14:50 - 15:50

  • Dancing Duke on Your PlayStation Portable: Porting phoneME™ Software to PlayStation Portable Max Mu (Sun Microsystems); Kuo Wang (iaSolution Technology Limited)

    May 08,19:30 - 20:20

  • Extending Swing to Run Multitouch Applications (Multitouch Software)Michael Riecken (Trissential, LLC)

    May 09,16:10 - 17:10

Sessioin details:


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Cannot create? Convert!



There are two ways to enable Java applications run on the IPhone. The first one is to port Java to IPhone, and this is preferrable :) The second way is to create automatic Java to IPhone porting solution for individual applications.

A company called Innaworks announced an interesting product called alcheMo. alcheMo is an automated system to port J2ME application to a native platform such as BREW and IPhone.

alcheMo technology is basically J2ME to C++ translator and the run-time library. It converts Java application to C++ application, which can be compiled, run and debugged. Using native run-time libraries the native executable is created. The alcheMo run-time library provides equivalent functionality to those associated with J2ME, including support for automatic garbage collection, multi-threading and extensive subsets of CLDC 1.1 and MIDP 2.0, and extension JSRs.

alchemo_workflow_400x207.png

There are several examples of porting games to BREW platform. Hopefully there will be some for the IPhone in the near future. For now alcheMo is in beta state, potential developers are invited to join.

By the way, alcheMo for iPhone supports the accelerometer, the touch screen and other unique iPhone features, through standard MIDP 2.0 API, JSR-256, and, where necessary, extension APIs. If J2ME application uses such APIs, it will automatically and immediately be accelerometer or touch screen capable on iPhone.




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Thursday, April 17th, 2008. 14:10