News from category ‘AppStore’
iLightr - virtual cigarette lighter for iPhone

is a virtual cigarette lighter for iPhone and iPod touch that is available in the now. It's only US$0.99 and is an amazingly good simulation of a lighter. Next time you're at a concert and just gotta have an encore, don't pull out a cigarette lighter. Instead, launch iLightr!
MobileChat now available in the App Store
Today released a new instant messaging client for the iPhone/iPod touch. MobileChat () allows you to connect to multiple IM services, including:
- AIM/ICQ/.Mac/MobileMe
- Windows Live/MSN
- Yahoo
- GTalk
- Jabber
This application is well known to many iPhone users. This application is feature rich, allowing you to take and send images or IM a phone number from any of your 10 supported IM accounts. Application cost is $2.99.
Walkthrough video from developers:
PS: I personaly like much better.
"I'm rich" $999.99 application video
I didn't want to write about this stupid application, that was added to AppStore several days ago. It is useless. All it does is it costs $999.99. Unfortunately 8 people bought it, 2 of them did that by mistake and will et moneyback.
Now Apple removed this application. So here is a video showing this application:
GTS World Racing on iPhone
pTerm - terminal application in AppStore

Newly arrived in the App Store is , an iPhone port of the PuTTY terminal emulator. It supports SSH and Telnet, among other things, and has a built-in Control key.
Eric Maland says that a 1.1 update is already on its way (it has been submitted to Apple and is awaiting approval). Unfortunately a handful of "major crashy bugs" (as Eric puts it) were discovered after the 1.0 release had been submitted.
Planned features for future releases include multiple simultaneous connections, custom sizes and colors, port forwarding and lots more.
And in the meantime, if you download and experience crashy behavior, Eric's message is: be patient. The fixes are done, but when they reach the Store is out of his hands.
pTerm is $4.99US in the US
More screenshots and the list of features:
iPhone + Dynolicious vs G-Tech Pro
There was a post about the coolest application for the iPhone: .
Guys from Garage419 took Dynolicious out on the track and put it against the circuit's clock as well as the popular G-Tech Pro accelerometer-based dynometer, generally regarded as the industry standard for consumer performance metering (about $150). Surprisingly, at less than one tenth of the G-Tech Pro's retail price, Dynolicious was more accurate. Watch the video, forgive them for some commertial inside.
Free VoiceNotes Recorder in AppStore [AppStore, Free]
It is called EccoNote. iTunes link is . It is simple. The main purpose is to recoed something and be able to playback. In the future developers promise to add additional functionality: f.e. sending recorded tracks via email. And it is free 🙂
NetShare - share iPhone's network connection
There was a method to use IPhone's internet connection on a desktop (), now there is an officail one:

NetShare is one app we never thought would make it onto the official iPhone App Store. The $9.99 application promises to allow you to share your iPhone's network connection with your computer. All it does is set up a SOCKS5 proxy for you to get your laptop/computer online through use of the 3G/EDGE connection. Does it work? Yes. Yes it does, much to our surprise. EDGE works just fine, although Mahoney says it's slow as balls. 3G impressions in a sec. Be careful of how much bandwidth you're using, since your provider probably makes a frowny face at you using their network to power your laptop, however "unlimited" your plan may be. How this got passed Apple and AT&T who knows.
Link to AppStore: . Tutorial is here: .
Update 1: There are some bugs with iPhone 3G.
Update 2: The application is gone. Now we're getting the message that it's not available in the US store
Update 3: Just an official reply from Nullriver:
"We're not quite sure why Apple took down the application yet, we've received no communication from Apple thus far. NetShare did not violate any of the Developer or AppStore agreements. We're hoping we'll get some feedback from Apple tomorrow. Sorry to all the folks that couldn't get it in time. We'll do our best to try to get the application back onto the AppStore if at all possible. At the very least, I would hope Apple will allow it in countries where the provider does permit tethering."
Update 4: The application re-appeared in iTunes. It is avaliable through direct link: .
Update 5: It's gone.. again.
Car Performance Meter for IPhone
This is one of the most interesting applications for IPhone.
Dynolicious is an all-purpose automotive performance meter, utilizing the built-in accelerometer in the iPhone and iPod touch to record your driving characteristics. BunsenTech, the makers of the software, claim that it can record 0-60 times within .08 of a second, accurately estimate your current speed and monitor and record any directional G force. The system seeks to perform nearly every function of (much) more expensive dedicated monitoring units, which seems like an awfully tall order for a $12.99 piece of cellphone software.
Specifically, the Dynolicious software gives you:
- 0-60 MPH
- Other Speed Tests (0-10 MPH through 0-100 MPH in 10MPH increments)
- Quarter Mile Elapsed Time
- Quarter Mile Trap Speed
- Elapsed Time and Trap Speed for standard intervals (60', 330', 1/8 Mi, 1000')
- Lateral G's (current and peak)
- Braking G's (current and peak)
- Wheel Horsepower
- Estimated Engine Horsepower
- Realtime Speedometer and Graphs
- Realtime graphical skidpad display
- View results for latest test run or any saved run
- View averages based on vehicle, date, or modification
- Compare results between vehicles, dates, or before-and-after modifications
More screenshots:
Many games from AppStore are hacked

Apple's Fairplay DRM, which protects all the applications you download from iTunes, has been hacked. The method for hacking this has actually been around for a while, but has been recently applied to Super Monkey Ball and distributed into the wild. To do this, you'll need a jailbroken iPhone and SSH installed (to transfer the game and to fiddle with permissions). The theory is a bit techy and complex, but the execution isn't too insane. iPhone developers are disappointed about this 🙂
Top 10 sellers in AppStore

The big winners in Apple's new online App Store are gamemakers, who dominated sales in the week since the new iPhone 3G hit stores.
Seven of the top 10 paid applications, including the top five, were video games, led by Sega's Super Monkey Ball, a rolling racing game. Even among the free iPhone and iPod Touch applications, which include popular social networking sites like Facebook and the Internet radio service Pandora, the top title is Tap Tap Revenge, a rhythm game similar to Guitar Hero.
These 10 titles sold the best in the iTunes App Store:
- Super Monkey Ball (Sega) games
- Texas Hold 'Em (Apple) games
- Crash Bandicoot Nitro Kart 3-D (Vivendi) games
- Enigmo (Pangea Studios) games
- Tetris (EA) games
- iBeer (Hotrix) entertainment
- Recorder (Retronyms) utilities
- Solitaire (MobilityWare) games
- Units (Crossword Solutions) utilities
- Scrabble (EA) games
Books in AppStore

Apple's added the "Books" category to the AppStore, and has moved the e-books released by and others there. Most of them cost $0.99. There are 115 books avaliable.
IPhone application pricing update
Pinchmedia provided new report of prices for IPhone application in . The percentage of applications that are free is falling. However competition among paid applications is leading to price cuts - the most common price is $0.99. Almost 69% of paid applications are now $4.99 or less. $9.99 remains the second-most popular price. As of this morning, Pinch Media tracked 798 applications in the AppStore - 161 (20.2%) free, 637 (79.8%) paid.
Here are the results:
Compare them with the ones, that were presented a week ago just after the AppStore opening: .
Free vs paid IPhone applications by category
Pinchmedia recently announced new report regarding (take a look at the previous one ). They counted free and paid applications in each category. Guess what the results are:
News and social networking are disproportionately free, since it's difficult to charge for content that's freely available elsewhere and social networks grow in value with the number of participants. Entertainment and games are disproportionately paid, reflecting a belief that people will pay money to have fun. Since the AppStore's applications are disproportionately entertainment and games (helped along by a lot of $0.99 e-books), the AppStore's applications are predominantly paid. The most common price for an application in the 'games' category is still $9.99, although the second-most common price is $1.99.
IPhone application price
The Apple's online store with applications for IPhone is . Here are some statistics provided by . They counted 559 applications - 421 of them paid, 138 of them free (7:00 PM EDT). Paid applications ranged in price from $0.99 to $69.99, with the most common price points being $0.99 (85 applications), $9.99 (82 applications), and $4.99 (62 applications). A bar graph of iPhone application price distribution can be viewed in the beginnings of this post. Of course every day there are going to be more and more IPhone applications avaliable in iTunes store.
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