News tagged ‘игры’
Typical iPad buyer is male, pet-owning video game player
Marketing firm BlueKai compiled the profile of the typical iPad buyer. So, a typical iPad owner is male, has pets and buys video games. Scientists or health care workers, international travelers, apartment dwellers and proponents of organic food are also among those people who are highly likely to purchase the iPad. The firm also found that vitamin takers, domestic business travelers, married couples and college graduates are typically owners of the iPad.
BlueKai created an infographic (below) to reflect its findings, including information received from other research firms. According to comScore, 45.9 percent of tablet owners belong to households earning $100,00 per year or more, while Nielsen has discovered that 70 percent of all iPad use occurs in front of a TV.
More than anything, kids want Apple's iPad, iPod touch & iPhone for Christmas
In October research company Nielsen conducted a new survey among 3,000 U.S. children at the age from 6 to 12 ahead of 2011 holiday season, and found out that the iPad is the most-wanted gift for kids, while the iPod touch ranks second and the iPhone comes in third. 44 percent of kids are interested in getting an iPad, 30 percent want an iPod touch, while 27 percent prefer to get an iPhone.
Apple's popularity among children is likely driven by gaming, as the most popular applications on iOS have consistently been games since the App Store first debuted. The iOS lineup beat out a number of popular gaming machines in the survey, including the Nintendo 3DS, Kinect for Xbox 360, and the Sony PlayStation 3.
The iPad dominates among teenagers: 24 percent of those polled said they are interested in buying an iPad in the next six months. Apple's iPhone is in the seventh place with 15 percent, while iPod touch is in twelfth with 8 percent.
Apple's October Mac Sales Lining Up for Record 5 Million+ Units in Quarter
According to a new research carried out by Piper Jaffray analyst Gene Munster, Apple’s October Mac sales in the United States were up 19% year-over-year. That means that the company could reach analysts’ expectations and sell 5.1-5.3 million units for the full quarter.
Analyst Gene Munster with Piper Jaffray shared the latest domestic sales data from the NPD Group on Monday, which showed Mac sales up 19 percent year over year in the month of October. As sales continue to pick up leading up to Christmas, he sees Apple selling between 5.1 million and 5.3 million Macs during the December quarter.
Those numbers would represent year over year growth of between 23 percent and 28 percent. Consensus on Wall Street has called for Apple to report sales of about 5.2 million Macs during the quarter.
Last quarter Apple managed to sell 4.89 million Macs. These very numbers spurred analysts to push their Mac estimates to over 5 million.
Unfortunately, the iPod shipments in the United States are continuing to decrease. In October the iPod sales were down about 18% year-over-year. That might be connected with the fact that more and more consumers prefer to use smartphones for portable music needs rather than music players. Nevertheless such decline is smaller when it was expected. Analysts predicted a 20% drop for this quarter. That is why Munster suggests that Apple may sell approximately 16 million music players in for the full quarter.
Adobe manager puts partial blame on Apple for mobile Flash failure
Mike Chambers, Principal Product Manager at Adobe, blames Apple of halting development of the Flash Player for mobile devices, because Apple refused to support Flash on its iOS devices. As he clarified, Adobe will support existing versions of Flash Player for mobile devices, and concentrate on HTML 5 technology.
"Considering how politically charged the issue has been, the decision to stop development of the Flash Player for Mobile Browsers was not an easy decision. However, at the end of the day, there were a number of items that made it clear that putting resources towards its continued development would not be the best use of resources," he wrote.
Android And iOS Account For 58% of Portable Gaming Revenue in U.S.
Flurry, mobile analytics firm,
Game makers say Apple, Steve Jobs have most influence on industry
A new survey of 1,000 people working in the gaming industry that was conducted ahead of the London Games Conference 2011, has found that 26 percent of respondents consider Steve Jobs as the most influential person in the industry, and 46 percent included him in their top five.
Steve Jobs, the iPhone’s driving force, was the ultimate independent developer -- uncompromising in his vision, with unquestionable influence, and hugely artistic and commercial results.
However, Apple’s influence on gaming industry extends beyond Jobs. 17 percent of respondents said that the iPhone is shaping the future of videogames. 53 percent of respondents included the iPhone in their list of top five most influential devices in the gaming industry.
"In just over three years the iPhone and the App Store have transformed what consumers expect of games, and how the industry makes and sells them - today, download games have come to the fore," said Michael French, editor in chief of gaming magazine MCV.
South Korea repeals ban on iOS games ahead of iPhone 4S launch
The Next Web reported that South Korea had removed a ban blocking App Store games a week before the iPhone 4S launch. Korea opened up the local App Store earlier today. The Store had been closed for about two years. Of course, such ban cannot but affect Korean game developers. The selection of available games in the Korean App Store is limited for now, but it is expected to improve quickly.
The iPhone 4S is believed to face with tough competition in the region from the local giant Samsung, especially from the latest Galaxy Nexus. But Apple will obviously achieve success, predicting huge demand for their newest smartphone. Moreover, worldwide sales of the iPhone 4S are breaking all records. In the first three days of availability Apple sold four million units.
Nevertheless, Samsung intends to target Apple with new patent suits after iPhone 4S launch in Korea, even despite the fact that all their previous attempts were unsuccessful.
Nearly All Apple Hardware Costs More Than the Average PC
In October 2008, long before the iPad made its debut, then Apple CEO Steve Jobs said this:
There are some customers which we chose not to serve. We don’t know how to make a $500 computer that’s not a piece of junk, and our DNA will not let us ship that. But we can continue to deliver greater and greater value to those customers that we choose to serve. And there’s a lot of them. We’ve seen great success by focusing on certain segments of the market and not trying to be everything to everybody. So I think you can expect us to stick with that winning strategy and continue to try to add more and more value to those products in those customer bases we choose to serve.
But Apple finally launched a $500 computer - the iPad. The least expensive model costs $499. But the iPad average selling price for the three calendar quarters of 2011 was $628 that is more than the average price of Windows PC. For the same period the iPhone ASP was $653.
These numbers prove that the average selling price for all three Apple’s most profitable categories – the Mac, the iPhone and the iPad – is higher than average selling price of Windows PC that sold at U.S. retail (for the first three quarters of 2011) for $491.
Video footage: iPhone 4S vs iPhone 4
iPhone 4S back camera is really good. Better lens, many megapixels. However the iPhone 4S back camera really benefits from the new A5 chip, that has image signal processor unit responsible for nice real-time image processing, including face detection, white balance and automatic image stabilization. The difference between shaky iPhone 4 clips and smooth stabilized iPhone 4S footage really makes all the difference
Check out iPhone 4S versus iPhone 4 video footage comparison:
Here is another video comparing iPhone 4S with Canon EOS 500D (T1i):
The iPhone 4S Appears to Have 512MB RAM
The iPhone 4S is still believed to have 512MB of RAM, just like the iPhone 4. The Infinity Blade developer, who suggested that, found out this fact when he tried to demo his game on the new iPhone 4S during last week's keynote.
"I'm still shocked that, with the iPhone 4S, I'm literally running around with a 1080p video camera in my pocket, with an eight megapixel camera, 64GB of hard drive space and an A5 chip with 512MB of memory. This is a really powerful computer, right?
AppVV also confirms that the iPhone 4S has 512MB of RAM. This fact is repeated on their Weibo page as well in response to a question:
Re @ LogIn_Kim: RAM have said before, is still 512MB.
Though they don't say how they found out that.
NBA2K12 Will Be Launched For iOS Devices On October 4
Game maker 2K Sports will release its NBA 2K series for iOS devices on Apple’s Media Event day. Next Tuesday NBA 2K12 will hit iPhone and iPad for the first time. As CNET
Disney Appmates Transforms Your iPad Into A Track For Toy Cars
AllThingsD
Improved Flash Player 11 And AIR 3 Will Launch Next Month
Today Adobe announced in a
Epic Games’ Unreal Engine 3 Now Supports Mac Platform
After adding iPad, iPhone and iPod touch support to Unreal Engine 3, Epic Games
Asphalt 6 Adrenaline and Asphalt 6 Adrenaline HD are free for a limited time
Popular games Asphalt 6: Adrenaline and Asphalt 6: Adrenaline HD developed by Gameloft are now available for free for a limited time. Regular price is $4.99 for iPhone version and $6.99 for iPad version. The lowest price on sale was $0.99, it's never been fully free. Now it is, so go ahead and download.
Asphalt 6 is a arcade racing game with superb enviorments and fast-paced racing, there's over 55 events, across 11 leagues. Drive cars such as Astion Martin, Ferrari, Lamborghini and even Ducati's. The single player campaign is quite long for being on the iOS, but that's not all, there's also multiplayer support via the Game Center.