News tagged ‘developers’
Steve Jobs uses iPhone firmware 3.1.2
What firmware version do you expect Steve Jobs, CEO of Apple, to use on his iPhone? Probably something like 3.2 beta or 4.0 beta with many new unannounced features.
Mike from Macsoda got a response from Steve Jobs to his email wondering about the future of Final Cut Pro (40 Final Cut Pro developers were recently let go). Typically brief, Steve Jobs said:
No worries. FCP is alive and well.
Sent from my iPhone
Now let's look at the header information from the email as well:
The email looks legit as it originates from an internal Apple 17.x.x.x IP address. Here is an interesting part: Steve Jobs iPhone is listed as iPhone Mail (7D11) which means he's using firmware 3.1.2. That's not even the current version of the iPhone OS (3.1.3 - 7E18), let alone the 4.0 Beta we're were hoping to see.
Steve Jobs’s opinion of Flash on the iPad demo for WSJ

Steve Jobs called Flash technology a 'CPU hog ' and an "old technology" with numerous “security holes.” On the iPad demo with the Wall Street Journal that took place in New York Apple CEO attempted to persuade the WSJ honchos to bring the issue to the iPad.
The parties discussed one of the stumbling rocks- the inability of iPad to support Flash technology. The point is that the Journal invested a great deal of money in Flash enabling to deploy videos, slides and other interactive media.
13 New Countries Added to the App Store

Apple announced that it has added App Store support for 13 new countries:
You can now distribute your apps to more customers with the addition of App Store support in Armenia, Botswana, Bulgaria, Jordan, Kenya, Macedonia, Madagascar, Mali, Mauritius, Niger, Senegal, Tunisia, and Uganda. Log in to iTunes Connect to view and update the countries where your applications are available.
Apple doubles the size limit for apps downloaded over 3G data network

Apple decided to increase the limit of MB downloaded from the AppStore over 3G or cellular network. Previously applications could be bought if their size was less than or equal to 10 MB. Apps over this limit were available only through Wi-Fi. Many game and app creators deliberately whittle their software down to less than 10MB to make them more accessible to iPhone users.
This limit now has been doubled. Although it might not seem like a big difference for developers it is certainly a plus to both developers and end users.
Apple released iPhone SDK 3.2 today
If you are an existing member of Apple's iPhone Developer Program, you can login on and download the new SDK, which includes an iPad simulator for testing apps that are under development.
There are also available new iPad Human Interface Guidelines and iPad Programming Guide that introduces new iPad features and how-to about their implementing in applications. New user interface guideline outlines ""how to effectively use the new views and controls available to you to deliver unforgettable applications to your customers".
Apple also launches a new Universal Application binary format for iPhone OS apps. It will allow developers to create an app that can take full advantage of the features of the iPod Touch, iPhone and iPad. So the iPad and iPhone code will be wrapped into one app package making distribution and management much easier.
The number applications rejected by Apple increased
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Just over a week ago, Apple published a table that showed the percentage of the number of applications that were approved and therefore also those that were rejected during the review. These numbers are a bit higher now: 98 to 97% for new applications and 99 to 97% for the updates.

There are more than 140,000 applications in Apple AppStore, so a change of 2 percentage points is certainly not as small as it may seem. The number of rejected apps might increase even more in the future. The most important concern for developers right now is the obligation to add metadata to their applications.
A roundup of iPhone applications built with Flash CS5 [Video]
We have spoken several times about Flash CS5 that will allow to transform the Adobe Flash applications in real native iPhone apps ready to be distributed through the AppStore. This video shows a quick overview of everything that Flash developers will be able to:
The are many possibilities. The only limitation is the skill of the developer. You can create games using the accelerometer, a multitouch applications, apps with video, pictures or even Twitter. We are looking forward to Flash CS5 release.
iPhone games are more popular than those for Nintendo DS and Sony PSP

19 percent of all game developers are writing for the iPhone and iPod Touch, according to a new study from Game Developer Research. It is more than twice as high as for the Sony PSP and Nintendo DS and results in 3/4 of all mobile game developers writing for Apple’s gadgets.
Developers claim their choices of platform dictated by the level of market influence and ease of writing code. The cost of development and the ability to port code are important too.
The transition to the iPhone is evident through the number of ports. While many companies are producing original titles, games like Civilization Revolution and Assassin’s Creed series are actually Nintendo DS versions modified to use the touchscreen and the better performance of Apple’s devices.
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How to successfully market your iPhone application
The software company RATP gave an interesting presentation called "How to successfully market your iPhone application". This presentation gives advice to AppStore developers how to increase sales and learn new marketing strategies.
Let's watch:
Apple iPad Specs And Prices

Apple's finally announced the iPad (Apple Tablet). It is perfect for tasks like browsing, email, photos, e-books and videos. It's a half-inch thick and weighs just 1.5 pounds (680g), with a 9.7-inch capacitive touchscreen IPS LCD display and it's running a custom 1GHz Apple "A4" chip developed by the P.A. Semi team. The 10-hour battery life and a month of standby is quite exciting.
There will be devices with 16, 32 and 64GB. All iPads will get a 30-pin Dock connector, a speaker, a microphone, Bluetooth, 802.11n WiFi and optional 3G, as well as an accelerometer and a compass. There's also a keyboard dock, which connects underneath in the portrait orientation. iPad supports up to 1024x768 VGA out and 480p composite out through dock adapter cables. There is a camera attachment kit that lets you import photos from your camera over USB or directly through an SD reader.
The device is managed by iTunes, just like the iPhone and iPod Touch. iPad can run iPhone apps: either pixel-for-pixel in a window, or pixel-doubled fullscreen. Developers can also target the new screen size using the updated iPhone OS SDK, which is available today.
The 3G version runs on AT&T and comes with new data plans: 250MB for $14.99 and an unlimited plan for $29.99 a month contract-free. Activations are handled on the iPad, so you can activate and cancel whenever you want. Every iPad is unlocked (!) and comes with a GSM "micro-SIM".
The price starts at $499 for 16GB, 32GB for $599, and $699 64GB. Adding 3G costs a $130 per model, so the most expensive model (64GB / 3G) is $829. The WiFi-only model will ship in 60 days, and the 3G models will come in 90.
UPDATE: The 3G version will also have A-GPS.
"Come see our latest creation" Apple iTablet Event Live Meta-Blog
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iPhone OS 4.0 Beta will be launched January 27th

French site Mac4Ever () claims that Apple's special media event now reportedly scheduled for January 27th will see both the introduction of the company's much-rumored tablet device and the launch of beta versions of iPhone OS 4.0 and the associated Software Development Kit for developers.
Rumors say SDK will include a "simulator" to assist developers in adapting their existing App Store applications to support the tablet's screen resolution. The deployment of tools for supporting multiple screen resolutions could also pave the way for a higher-resolution iPhone in the future.
via macrumors mac4ever
Apple iTablet will be announced on January 26
The Financial Times reports that it has received information that Apple has scheduled a special media event for Tuesday, January 26th in San Francisco. A stage at the Yerba Buena Center for the Arts in San Francisco was rented for several days in late January. Apple is expected to make a major product announcement. The topic is unknown. However, everyone is sure that it will be an iTablet!
Want more proof? Recently Apple asked app developers to prepare for a demo scheduled for next month. Notably, Apple has requested that the developers prepare their applications to run in "full screen" mode rather than limiting display to the iPhone and iPod touch's 320 x 480 pixels.
Exact specs of the tablet remain unknown. There are long-standing rumors of a 10" display and recent claims of a 7" display. Apple might make multiple models of the new device.
Control Tethering via SBSettings app
SBSettings is a great application to quickly turn on and off different services. Recently two developers have released tethering toggles to easily enable and disable iPhone tethering from SBSettings.
The first called, "Tethering" by Filipe Pina makes changes to the files that the preferences framework makes, then restarts the service. The second called, "Tether" by Ryan Petrich uses the preferences frameworks and calls the functions that the settings app calls.
According to BigBoss, both toggles work well. You can download togles and SBSettings via Cydia (for jailbreaked iPhones only).
via iclarified and bigboss
Apple started iPhone firmware 3.1.3 and 4.0 testing
TheBoyGenius report that they have found some very interesting data while analyzing the access statistics to their web site:
We can see that this data is related to the new iPhone firmware 3.1.3 and 4.0!
The iPhone OS 3.1.3 should only be a minor update over the current version and could be released even in several days. Firmware 4.0 will probably be released after testing phase and several private beta versions for developers. Rumors say this new version 4.0 will be released together with iPhone 4 some time in June or July next year.










